Abzu (PS4)

Restorative, wandering, abstract; Abzu offers the serenity of an interactive, aquatic Fantasia. Invisibly guided and intellectually stirring, Abzu’s mind-twisting appearance silently guides its nameless android protagonist through an abstract quest. Its scale obliterates that of videogame adventures hours lengthier; Abzu’s scenic volume is three times theirs. A thoughtful use of the medium, the design is… Continue reading Abzu (PS4)


Nier Automata (PS4)

Videogames rarely engage with such grandiose cynicism. Robots in Nier Automata, post-human apocalypse, form emotions and feelings, as much as their circuits understand and process those concepts. Their society then fails. They separate into warring clans. Their attempts at peace falter. They repeat every human mistake. Nier Automata doesn’t like humanity. Its storyline and characters,… Continue reading Nier Automata (PS4)


Wonder Boy: The Dragon’s Trap (Xbox One)

This remake of Sega’s Wonder Boy III treats the game with more reverence than is likely deserved. In doing so, Wonder Boy turns into an aesthetic spectacle. Dragon’s Trap harnesses the pop-art of the charming, mischievous fantasy lost behind the original Master System’s synthetic neon color palette. With stellar animation, providing the agency of a… Continue reading Wonder Boy: The Dragon’s Trap (Xbox One)


Ghost Recon: Wildlands (PS4)

Bolivia’s population exceeds 10 million people. In Ghost Recon: Wildlands, most of those 10 million deal cocaine. Ghost Recon doesn’t have time to develop characters, or it simply doesn’t care. The four American soldiers dropping into Bolivia to deal with the illicit drug trade serve as blank canvases, optionally painted with stars and stripes during… Continue reading Ghost Recon: Wildlands (PS4)